Project+RTS

=Project Real-time Strategy=

This will have:
 * campaign
 * player on left side
 * enemy on right side
 * 2D side view of battlefield
 * spacecraft move horizontally
 * units cost resources
 * unit cap
 * pro interface
 * research tree
 * eta: end of summer depending on motivation

My personal plan is to make 3 campaigns based on the Homeworld series. This franchise is copyrighted so some variations must be made. Nonetheless, the general plot is the same:
 * 1) return to home world
 * 2) the infection/bio-mech aliens
 * 3) defense of planet and other stuff (I forgot)

Now there are MANY other ideas for the plot and first, one should only worry about getting the game mechanics to work.